Hello! Introducing Golden Age, a mini naval roguelite designed for Arduboy that combines exploration, deliveries between villages and turn-based combat on the open sea. Procedurally generated world, islands, mission compass and enemy pirates.
Key features
• Procedural world (96×96 tiles, toroidal wrap): islands, palm trees and coastal villages generated each game.
• Clean navigation physics: rotation → speed immediately realigned to the bow; drag, coasting and braking.
• Delivery between villages: accept assignments and deliver to the destination village. The compass in the HUD indicates the direction.
• Turn-based battles: bombard the enemy ship, at least until you run out of ammunition.
• SCORE-based difficulty scaling: enemies scale speed/turn/HP in steps.
• Loot & progression: ammo, gold, EXP, level up with choice (ATK +1 or +5 HP Max).
• Carefully designed HUD and Pause: HP, Ammo, Gold; in the PAUSE menu you can see SCORE, Ammo and current ATK.
Controls
• A: Interaction/Confirm (enter the shop, advance through turns in battle).
• B: Pause (at sea), toggle audio in Title.
• ←/→: Rotate the ship.
• ↑: Activate thrust (throttle).
• ↓: Stop thrust / brake.
Game loop
1. Set sail and explore until you find a village.
2. Accept a delivery: the compass indicates the direction of the distant destination.
3. Fight enemy patrols, plunder the loot.
4. Deliver, collect gold, restock at the shop, level up.
5. Survive as long as possible and aim for the Best SCORE!
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