16/03/2026

I’ve received the new FX-C as well, and I wanted to celebrate it by creating a new game that could easily be used to test the multiplayer features of the new Arduboy. In fact, a rudimentary system is already included in the game, but it is still in an experimental phase since I haven’t been able to test it myself, as I currently do not have two Arduboy FX-C units.


Senet has always been a fascinating game to me, as well as one of my favorite board games. I love ancient Egypt and all the mysteries that come with it. To me, this is a great tribute to a game I truly love, but one that I have no one to play with.


If you have two Arduboy FX-C units, I would be happy to know whether the multiplayer works. You can write about it on the Arduboy forum in the dedicated Senet - House of Passage post.


You can find the link in the Games category on this site.

15/12/2025

After the glorious videogame disaster known as “Microrogue”, here comes its long-awaited sequel…
Microrogue 2!
Now featuring actual rooms, smarter enemies, a bigger dungeon, and a tiny knight who is slightly less doomed than before.

Microrogue 2 is a classic micro-roguelike designed specifically for the Arduboy:
turn-based, fully procedural, fast to pick up, and brutal enough to make you say “just one more run” at 3 a.m.

 Features
• Procedurally generated multi-room floors
• Four enemy types:
Random walkers, Followers, Berserkers, and rare Dragons
• Dragons can even breathe fire if they catch you in a corridor…
• Treasure chests containing XP or Gold
• Floor loot: potions and coins
• A Sanctuary floor every 4 levels, where you can:
• Heal
• Increase ATK
• Increase DEF
• Increase max HP
• Level-up choices every time you gain enough XP
• Score system + persistent Best Score saving to EEPROM
• Optional sound toggle (OFF by default)

 Controls

D-Pad – Move
A – Wait a turn
B – Toggle Stats screen / Toggle sound on title
Walk onto stairs go to next floor
Walk onto a chest open it
Walk onto items pick them up

 Goal

Descend deeper, survive as long as possible, grow stronger,
and try to beat your Best Score — if you can!

05/11/2025

Hello! Introducing Golden Age, a mini naval roguelite designed for Arduboy that combines exploration, deliveries between villages and turn-based combat on the open sea. Procedurally generated world, islands, mission compass and enemy pirates.

Key features

Procedural world (96×96 tiles, toroidal wrap): islands, palm trees and coastal villages generated each game.

Clean navigation physics: rotation → speed immediately realigned to the bow; drag, coasting and braking.

Delivery between villages: accept assignments and deliver to the destination village. The compass in the HUD indicates the direction.

Turn-based battles: bombard the enemy ship, at least until you run out of ammunition.

SCORE-based difficulty scaling: enemies scale speed/turn/HP in steps.

Loot & progression: ammo, gold, EXP, level up with choice (ATK +1 or +5 HP Max).

Carefully designed HUD and Pause: HP, Ammo, Gold; in the PAUSE menu you can see SCORE, Ammo and current ATK.

Controls

• A: Interaction/Confirm (enter the shop, advance through turns in battle).

• B: Pause (at sea), toggle audio in Title.

• ←/→: Rotate the ship.

• ↑: Activate thrust (throttle).

• ↓: Stop thrust / brake.

Game loop

1. Set sail and explore until you find a village.

2. Accept a delivery: the compass indicates the direction of the distant destination.

3. Fight enemy patrols, plunder the loot.

4. Deliver, collect gold, restock at the shop, level up.

5. Survive as long as possible and aim for the Best SCORE!

03/11/2025

GOLDEN AGE 

I am developing a new pirate game. In this game, you command a ship in an ocean with procedural islands. You will have to fight enemy ships and visit villages to buy ammunition and repair your ship. The release is scheduled for very soon.

Below are some previews of the game.

01/11/2025

Below is a list of games currently in development that will be released in the coming months:


NOVEMBER: Slot Crawl - A slot machine game with procedural enemies to defeat


DECEMBER: Microrogue 2 - The sequel to Microrogue, with improved graphics and real procedurally generated rooms and corridors


JANUARY: Abyss Rooms - An Isaac-like game where you fight monsters room by room


Future updates on this blog.

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